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Showing posts with label Miniatures. Show all posts
Showing posts with label Miniatures. Show all posts

Monday, June 18, 2012

The Two Biggest Problems That I Have With the Gaming Community Part III

The Final Installment:

I have already talked about the visualization of  females in video games, how they are represented and accepted in RPG's and the gaming community as a whole: and now I will talk about the last thing that I have any knowledge about: miniature wargames.

As you may have guessed: miniature wargames are based around the use of miniature figurines to simulate battles, both large and small. These games have been around for centuries. Many experts agree that one of the earliest "wargames" originates from China, called go, it represents troop movements and has been around for over two millennia. Much later, games like chess and checkers would become dominant in both the Middle East and Europe. Both of these games, most notably chess, are used to simulate troop movements and battlefield tactics. Source Today this trend has continued to envelope all kinds of different war games, including those made by Games-Workshop: Warhammer and Warhammer 40,000, Reaper Miniatures and their impressive line of fantasy miniatures. Newer companies such as Privateer Press with their games such as Warmachine and Hordes, Corvus Belli and their ever growing Infinity range, or Wyrd Miniatures with their immensely popular game; Malifoux have exploded onto the scene in the past decade creating quite the market for miniature wargamers.

However, despite the variety of games available - there seems to be a trend that developed with video games and '80's fantasy covers - of voluptuous, scantily clad, female warriors:


Everyone is entitled to their own opinions on how they think that miniatures should be portrayed: however, my sentiment is that there should be, at least for warrior women, some kind of armor on them? However, this is not always the case. As fantasy and history nerds, well most mini-wargamers at least, there is a fascination about seeing iconic peoples and places that occur in myth and legend throughout history. One of those that applies here is the story of the Amazons. They were a group of warrior women of Greek mythos. As the ninth of his twelve tasks, Hercules was to take the girdle of the Queen of the Amazon's; Hippolyta. There are many examples of these fierce warrior women in both archaeological finds and in contemporary culture. 



The example above show the sort of historical reference that Amazoness based miniatures are drawing off of. Because of the historical base for these representations: I am less critical of Amazon's than I am of other warrior women. I don't think that their armor (or major lack thereof) makes any sense at all, but all of the evidence from Greece and Rome couldn't have been too far off. 

That being said, I think that there is a rampant amount of miniatures that are not really suitable for general use -  just collectors. One of those producers is called Kingdom Death, they create a line of fantastically horrific sculpts. While they are incredibly detailed, and very well done, they are also grotesque and most if not all are definitely NSFW. They also have a dedication to creating "pin-up" versions of their sculpts. "Pin-up" or "Pin-up girls" is a term that was first widely used during WWII, where women celebrities would have images of themselves in various positions, mass produced and sold for informal use. This term is being used today in the miniature industry to showcase larger models, usually 60 or 75mm scale, that are in an undoubtedly sexy pose. These are meant for collectors and master painter who want to showcase their skill on a totally different sculpt. In the case of Kingdom Death they not only create larger sculpts, but they also package with the miniature design and concept art. Examples can be found on their site, I won't post them here. 

As I mentioned in my other posts, I really like playing video games, playing RPG's and fighting miniature battles. I just don't like being done fan service to such a great degree. As a consumer I want to own a product that I think that I could use and enjoy. That does not mean that I need to be brainlessly pandered to.


I do not mean to senselessly bash and industry that I support with both my time and money. I would just like to see more women in armor that makes sense, and does not remind me of Lady Gaga outfits...






We as consumers have the power to purchase what we want, and I can say that I have never bought a miniature that I didn't like - or didn't represent a message that I wanted to send. In case you don't know, playing miniature wargaming is expensive. The price of plastic rises constantly and the lack of disposable income makes it so prices for a quality single figure can range from $5 to upwards of $30. Depending on the game and manufacturer you can pay anywhere from $100 to upwards of $700 to play a full game. So there must be some market for these mini's or companies wouldn't make them. Many of the critiques that I leveled against video games are relevant to miniatures, that there should be some shift in how women are represented. I am not arguing that there should only be women who are covered at all time, I would just like to see variety and equal representations across the spectrum, which isn't happening. There are many of the same issues with representations of men in video games: only bald mustached muscle men do well, which is still a problem - but on a lesser scale.

On a more positive note, there has been a proliferation of female wargamers in recent decades. As I have perused Privateer Press forums I noticed that there is a tremendous amount of couples who play Warmachine/Hordes. Which I find not only endearing, and want to emulate, but I also find refreshing. It takes patience, time, some artistic skill and a lot of patience to play wargames - but it as takes friends who want to play with you. Which is why I think that wargames can be a perfect outlet for couples who are interested to share an uncommon hobby. Fathers are getting their daughters into gaming too, there was a recent article (which I cannot find for the life of me) about young gamers and their fathers in doubles tournaments in England. I thought this was really awesome and again, would like to emulate it. Minature wargames can be the most inclusive group because of the resources it takes to play. I'm glad that the trolls are few and far between, and every player that I have either faced or met has been wonderful people. I haven't heard as much from the GW side of things, but I assume that they do the same. [I've played both, but I have grown fond of Warmahordes, sorry to you Warhammer Fans, PP has a better community and is "local" - and more affordable].

The moral of the story is be who you want to be and support what you believe in. Capitalism is all about choice: abuse that privilege. 

Monday, June 11, 2012

The Two Biggest Problems I Have With The Gaming Community Part I

Are right here:

http://t0.gstatic.com/images?q=tbn:ANd9GcSs0NUt4VJkUxJd1j5QtoMIZJ_PU13dYaYenZFHD6eNp8HwDR_7SAPPi5dNcA

Alright, now that I have your attention -  for better or for worse here are my thoughts on the State of Gaming Summer 2012. The above image is from a piece of  in process art from the enormously popular free to play game, League of Legends which debuted in 2009 and was one of the, now several successors to the popular Warcraft III: Frozen Throne mod and map called Defense of the Ancients commonly known as DotA. The full piece of completed art can be found here:

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijibpQNt_-z8bFj_ZawYZEonCTUvHF4x0R7rbX8nSioefsgwadTnwcOH_NqHkfSeSoHPQ4NK83RlqBWJmKos65D6UPSxc22Spg4FhGeKnUchPqw2tJv4qwojXDt6j7-VxM1rRqfqG4sTpb/s1600/Janna_Splash_0.jpg

The issue that I have here is that this character is all about "fanservice", a term originating from manga and anime, but can easily be used here. It signifies the creators of the game/manga/character are "giving their fans what they want", and a majority of the time that means that there is, as Wikipedia put it so nicely "gratuitous titillation" that occurs. That is because a majority of the gaming community is less than 25 years of age, and overwhelmingly male. According to a study done in Brazil about RPG's, 49.1% of RPG gamers fall between the ages of 18 and 25. Source While this may not be true of the community as a whole, it does show that the demographic that companies pander to are young, male, and most likely high school educated; if not more so. Now, back to the above character, not only does she physically do fanservice to the player, meaning she looks like every heterosexual male's wet dream, but she has flavor text that does the same. Her /joke when played is: "Yes, it's true. For only $2.95 a minute, I will leave you breathless." Now, I am for clever puns and witty phrases. Her character and abilities are based around air; so not only is this a double entendre, but it also has a double meaning. Which is part of the problem with the gaming community. I feel that game creators spend so much time pandering to the lowest common denominator that they detract from other fan bases as a whole. For example, within the same game, there are 99 champions of which 31 are female - and the are not really limited by role. They are warriors, casters, supports, ranged damage and tanks. Source With that in mind, I would like to issue the following comparison of two tank characters with similar equipment:

The first being Taric, the Gem Knight


The second being Leona, Radiant Dawn


Now, for all practical purposes they these two characters play the same role, they are tanks - they get in harms way and protect the other players. When comparing the two, they both are kitted out roughly the same way, with armor, shield and a hand weapon. I was really pleased with Leona as a champion (despite the breasted breastplate), she was the first female tank I had ever seen in any RPG, and she wasn't hyper-sexual like the other example I showed. However, I noticed something about her attire that still bothers me, despite being a defender of the weak and those who deal more damage than you, she is still wearing heels. Yes. The warrior woman is wearing two inch metal plated heels. I don't know where that appeared to be a good idea, but that is what happened. 

League of Legends is one of the many games that have a problem with over sexualizing their characters, both male and female. Most if not all of the human male characters that are playable are broad shouldered with deep voices, the paragon of masculinity. While I find this much less offensive than what happens to their female counterparts, I still think that as a gaming community we have some work to do. I will admit it, it could be that a majority of the gaming community is male, and that no self respecting company is going to turn down profit from its biggest source. Despite this, games like League of Legends do listen to their communities. The following is a post by Morello, a lead champion designer addressing the issue of the hyper sexual nature of the character's in League of Legends and he argues that they do have variety, which is true.

1 of 18 Riot Posts
05-01-2012, 10:54 PM
I think the variety-vs-demand is really good here; while it's easy to focus on the ones you're not fond of, I think we've provided some non-exposing skins for female champs overall;
For every Bunny Girl Riven or Nurse Akali, there's plenty of fantasy-rooted, dark, or different takes on female characters available. Fiora and her launch skins were also pretty classy. While we do have Miss Fortune, we have Leona, Riven, Fiora, Lulu and other non-sexualized female characters.
The key here is as you mention; variety. I just don't think I agree that we haven't met that mark.
+146 



My aim here was to not bash a game that I spend a lot of time playing and turn fans away; no. What I wanted to do here was highlight the fact that the gaming community still suffers from baseless pandering. I would like to point out here though that any gaming company is still a company, they do contribute to the market, but are still a part of supply and demand. So until the community will stop buying games that contain these kind of aspects, we will continue to see them. I think that we can voice our opinions and companies will listen to them; that is a reoccurring theme I have seen over the past twelve months is that companies and designers make use of feedback tools like Facebook and forums. Gamers can enact change, it just takes time and volume. I will be continuing this train of thought, translating to miniatures and RPG's in the next post.